A piece of encouraging words
Today I accidentally searched the result of a game audio competition which we participated last year. We did not make it, it seems that the competition is pretty commercially orientated. Those entries shortlisted by Chinese juries are mostly quite commercial style. They are good, but lacking of emotions. Though we did not have anything, but one of the jury, Matt Bowdler, ranked us the third one, and he commented
“I was gripped by the atmosphere of this track. Beautifully abstract and sparse. Unlike any of the other entrants, it felt written from the heart. Loved it.”
It is feeling well to be recognized by a well known jury member, more than winning the comp. Indeed we are looking for a good opportunity to restart the project once we found a good programmer. This message chess me up a lot. Thanks Matt Bowdler.
We are still w…
Dear all my FISH lovers, we are not abandoning what we’ve done. We love this game so much. Give up is never the thing we’ll consider…But right now we indeed are undergoing some difficulties. It takes time to get back to a regular routine of development, yet we still take our time on retrospection of what we’ve done and where we are going…
Anyway, beauty is hardship.
I wish there was more there because it could become an interesting game with more development. The basic idea and execution evoke a relaxed mood, at least until you try to fight the currents. The world feels small and inert for the vibe you seem to be going for. All the nice environmental effects, like brushing up against a wall seem to be building into something, into some greater thing, but they don’t and you’re left swimming in a kind of fish bowl. The game is in the new wave of “environmental experience” games like Panoramical or Proteus but without their exploration, depth, and polish. Finally, the title doesn’t help give the game any spirit or personality.
This looks lovely and feels good to interact with. Fluid simulation and fish movement work well. However at this stage it feels like more of a art and tech demo than a game. It’s very small / short to play - you swim around in one area.
The night/day idea is nice, but it is hard to read the play area if you first play it at night. There is a lot further you could go with the audio.
Would be nice to see this lovely environment grow into a more complete and rounded game. There might be nice mechanics around the currents and swimming against them. Good luck with your ongoing development of this!
FISH - Stone art experiment